Bridging The Digital and Physical World

Even though the technology itself is complex, connecting the physical world to the digital world is actually quite simple.

It involves using digital technology to observe and comprehend more fully how objects behave and interact in the physical environment, then applying that knowledge to enhance those behaviors and interactions. In reality, we already apply a lot of technology, like fitness trackers and other health monitoring gadgets, that combines the digital and physical worlds.

These gadgets are a component of the Internet of Things (IoT), which consists of everyday gadgets that are cloud-connected to the internet. The gadgets' sensors collect information in digital form for a number of reasons, which is then evaluated and applied to directly affect the physical environment.

alt="man and woman showing exercise record"

Examples of Digital and Physical Connectivity

The most obvious examples with the most potential are the health monitoring tools and fitness trackers. Devices worn by people who have certain medical conditions will track their heart rate, blood pressure, and other vital signs in an effort to spot possible problems before they arise and provide them with the necessary medical care before it's too late.

As it monitors the air and changes the temperature controls as necessary, a smart temperature control system in a building can also be thought of as a link between the physical and digital worlds. Users may get information from refrigerators about which goods need to be restocked.

Smart monitors are being used more often in sports science to create customized training plans for athletes, while top-level motor racing uses augmented reality to fine-tune their cars and make sure every part is optimum before a race.

Since the physical and digital worlds are becoming more and more integrated, it is almost at the point where it is incorrect to refer to it as a "bridge" between them.

Moreover, some real life examples are:

    • ·Pokemon Go: This well-known smartphone game uses augmented reality to project imaginary animals into the real environment. Pokemon may be caught in the real world using a player's smartphone.
    • Amazon Go: This grocery shop without a cashier tracks consumer purchases using sensors and computer vision. Customers don't have to wait in a checkout queue to enter, take what they need, and go.
    • Nike By You: Customers may design shoes using this software, which are then made and delivered right to their home. Customers may make shoes that exactly match their style using the app's virtual design experience.
    • Disney Magic Band: Visitors to Disney theme parks may utilize this wearable gadget, the Disney MagicBand. With just a flick of the wrist, guests may enter parks, access their hotel rooms, and make purchases of goods and meals.
    • Ikea Place: Customers may use an augmented reality software to visualize how furniture will appear in their homes before making a purchase. To assist users in making better educated judgments regarding their home design, the app makes advantage of virtual reality. alt="man choosing furniture through virtual reality"